Monthly Archives: November 2013

Mini games concept expands

Hallo hallooo!

Exciting news on the conceptual side of the mini games!
The player of the mini games will be presented with a virtual book – a how to guide for living in the big city. Within this book the player will find a map with 3 mini games. (I don’t know how many, let’s just go with three for for now.) Whereas the original idea was a set of mini games being played in order, the new idea is to always give a choice of which mini game to play. Each mini game, upon completion, revealing a different set of new mini games! This means each player can follow a different set of mini games!
But wait, there’s more! Things that are collected within the mini games can now be taken into other mini games!! Like weapons or clothing or recyclables.

This brought me to the idea of easter eggs that can only be unlocked within mini games when the player has the right items with him/her! And I have quite an exciting idea for what the easter eggs will be, but I think I will keep it a secret for a little bit longer. At least until the rest of the team has approved it XD

All these nice developments (and many others) with the game concept means that we would have to take a step back and reconsider the programming language used for the first (not yet finished) mini game. This means that the current demo game won’t be getting any better soon. But we will have you updated as soon as the new one is up and ready to go 🙂


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Demo Updates

Our little streetie now has a better background to run around on than the pencil sketch that was up there for some time. The little guy can also now run behind certain objects, like the trees and the fence.

Screenshot 2013-11-18 10.49.40

Anton has also made some real exciting suggestions for the overall ‘mini game’ concept. Stay tuned 😉

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Beyond the mini game

Exciting news!

Another game designer joined the team and gave good suggestions for fleshing out the second phase of the game! There are still a few kinks to be worked out but I will list them in another post.. or else this is going to get quite long!
So, I had the cards remember? Now it’s an adventurer’s map =D

There are 2 phases to the game. One phase is played on the computer by anyone that wants to and the second is a real life game played by the man on the street.

game plan

The blue guy (normal player/volunteer) plays mini games online that educate him about life on the street. The game rewards the player with shelter tickets and maps that can be printed and handed out to homeless people on the street (the orange guy). Shelter tickets are great because they offer a free meal, shower and place to sleep for the night – in real life! I’m going to try and see if we can get sponsors to donate money for shelter tickets – these will be rewarded to players when they reach certain high scores or unlock new levels.

The normal player convinces the homeless man to play along and hands him a shelter ticket and a map. The homeless man can use the shelter ticket to make himself presentable for the place the map leads him to – the public library. We will of course ask the libraries whether they want to participate.
At the library the homeless man is given a quest list with quests like, log onto a website and register an email address. There will be a friendly library assistant to help the man on his quests. When he manages to finish it he will receive another map that will lead him to a charity organisation with trained workers (the brown guy) to handle the next step – a talk with the homeless man to determine his specific needs in life. The charity worker will set up a new and final map for the homeless man with quests concerning his needs in life. It can be learning skills like computering, reading, writing, setting up a CV, – working skills like, knitting, cooking, cleaning and gardening, showing up for appointments. Even taking medicine or entertainment skills like playing guitar or learning the rules for soccer. The volunteers (blue guys) that want to do a little more than just hand out maps and play mini games can set up small ‘help groups’ which the charity worker will direct the homeless man to in order to complete his quests. The original volunteer that handed the homeless man his map and shelter card will be brought back in touch with the homeless man through these ‘class’ interactions. This way the volunteer can support the homeless man as a trusted friend and see the change he has brought into anther man’s life.
The levels you see on the picture above (e.g. LV2 required) is to indicate the commitment level the volunteer has reached. For instance, if he wants to present a weekly reading class he would need a much higher commitment level than someone that is just attending a class as a helper. These levels are obtained through playing mini games but also taking part in these classes and assisting the homeless players with their quest.

The end of the homeless player’s map is the goal they had decided on during the talk with the charity worker. Be it a permanent place to live, rehabilitation or a permanent job.

I’m not too great with explaining things, so I hope all of this makes sense 🙂
Over and out

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Demo updates!

Just an update on whats happening with the demo mini game. Click the demo tab to play!

game image1

The score counter counts correctly now.
If you double click a full bin you are taken to the dumpster diving screen which looks like this:

game image2

Trash can be moved around to find edible things.
You can double click a food item to consume it. Bad foods will take away from your score and good foods will add score.
Make sure you have your computer’s sound on for this part =D
The red bar at the bottom marks the distance the nearest cop is from you. If the bar runs out then you have been caught.

Here is what I’m currently working on for the background.
game image3

Things to come.
We are thinking about adding a ‘dignity level’ or ‘dignity coins’. At the beginning of the mini game you have a few of them, but as the towns people see you go through the bins, you lose these coins. At the end of the game (when you get caught by the police most likely), the amount of coins have have left adds a certain amount to your score. The more the coins, the more the score.

Stay tuned 🙂


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